So day three started with me waking up and relising that iv still got a load of christmas shopping to do… a word a advice, never leave it this late… when it takes a hour just to get into the store nevermind buy anything you start to go crazy.
Anyway, as the title suggests todays post is about “RvR And Where Its At” Now currently i quite enjoy the ORvR experience, however there is alot that could be done to improve it. As i like to finish on a posotive note i will start with the negative.
The Zerg
This has to be the biggest killer in-game currently, for alot of people i imagine. The main problem is my eyes with it is that it crushes peoples FPS, hence it limits what defence you could put up against a zerg even more so. However, the game currently encourages Zergs as things such as speed have a high importance in keep taking, for instance if you cant get the doors down fast enough more and more defenders appear and make it even harder for you to take the keep. Also keep layouts contribute to zergs being formed, with all the severe bottlenecks in keeps the only way to make sure people get through them is to chuck hundreds of people at them, as eventually some will get through and then more & more etc.
To discourage the zerg you would have to come up with some incentive to encourage smaller group based (Say 6 players) RvR. A simple way to do this could be removing the immunity cap from and increase the amount of BO’s and having them give players a “Zone Wide Buff” if attacking or to increase keep defense some way, in my eyes that way people would have to be assigned to guard them while the rest went for the keep. Hence dividing the group up.
Defenders Loosing Out
Now while mythic have increased the amount of renown defenders get and also Inf for the new ORvR Influence Rewards i still think there is not a real incentive for defenders, if on a successful defense of a keep defenders got rewards (much like attackers) it would encourage alot more people to rally to the defense of one. Another problem is MDPS loosing out (Both in attacking and defending) Now many people have raised points such as adding a PQ system to the keep or secondary objectives such as a Gate Switch which controls the respawn of gates etc I whole heartidly agree with these suggestions as they would provide a much needed fun factor for the MDPS in keeps.
Bottlenecks
Currently another issue is the Bottlenecks that are in most (if not all) keeps. Many a time have i seen afew Bright Wizards and Engineer wipe a whole warband or two on the stairs because they could not get up – whether this be due to lag, player collision or another reason. Now yes i know attacking is meant to be really hard but (As stated above) this is encourage zergs, where they just send up hundreds of players constantly until they manage to get up. This problem would be so easily solved, simply add more than one way up, this would not only increase the fun factor for attackers but also defense as your concentrating on more than the door or the stairs. Simple things like ladders, seige towers are brilliant ideas that have already been chucked around.
Not Enough to Do
There currently is not enough to do in keeps, both for defenders and attackers. Defense consits of “Keep the door up” attack consists of “Kill the lord” In my eyes keep attacking/defending should be broken down in stages, much like a PQ (as mentioned above) It would actually encourage smaller group play as you could have say 3-4 objectives in stage one that need to be done, so while one group does Objective A another can do Objective B etc. As said above too things such as ladders and seige towers would be a great addition to the keep scene as it would allow MDPS to get “Stuck in” but also give both attackers and defenders more to do.
Any Reason to Claim a Keep?
Now in my opinion this would be a Brilliant feature if implemented properly! My MMO history consists of alot of games where you could either A) Claim a keep-like structure and customise it Or B) Customise your own guild city. All i can say was that when a game got it right it was great! And in WAR it would be so simple to fix, all you need to do effectively is add the ability to “Customise” your keep once its claimed. Want to spend gold on stronger walls or a stronger gate? Want to increase your keep upkeep by hiring more or better guards? Want to add more “Misc” bits or “Defenses” to your keep? If players could do this it would not only increase the amount of people wanting to claim keeps but also to HOLD them as it effectively becomes a guild hall.
Well after that big wall of text and 903 words i think that ill stick the positive points in my update later today, again i must stress that currently i love keep taking but there is alot that needs to be done to get it “Fixed”
Also my engineer is now level 16 and loving Frag Bomb! More about him in the update!